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Mikael Pettersén - Head of Simulation at MPC Episodic - has prepared a quick introduction to crowds in Houdini.
A look at the various forces in DOPs and how they work. This tutorial covers all the major forces except for the vortex, bouyancy and fluid forces.
A look at how CHOPs can be used to replicate animation from one object to many, or more precisely to vary that animation.
This workshop is intended for generalists or small teams of versatile artists who wish to become familiar with the crowd toolset in Houdini.
A beginner level class that dives deep and offers a comprehensive look at typical crowd workflows.
Series Part 1 from Gabriel Neville
Explore rigging in Autodesk Maya.
RotoAnim For Beginners - Part 5
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